Skip to content

Jonathan Kaye PhD

Musings about cloud, serverless, IoT, simulations, and other adventures

Menu
  • About Me
Menu

The Rise of Custom Content Development and Ultimate Convergence in Product Simulations

Posted on August 11, 2010March 25, 2022 by admin

In BtoB Magazine‘s most recent issue (Aug 16, 2010), there are three articles by Sean Callahan on the B2B marketing trend of developing custom content: (a) “Commited to custom”, (b) “Custom programs getting larger portions of budgets”, and (c) “Makino retools marketing program with custom content”.

The gist of ‘custom content’ seems to mean information for industry professionals that is expected to be vendor-neutral, information about news or techniques that are outside of traditional sales materials that promote a company’s products.  However, in the third article, Makino clearly demonstrates that there may not be a clear line between custom content and promotional material:

We’re using content to drive engagement and develop discussions with our customers and prospects, and we’re doing that in a way that shows how our premium products and high technology can help drive their business’ success, performance, and profitability,” [Mark] Rentschler [Markino’s marketing manager] said.

I think this cuts to the heart of the message I have been developing/emitting — if you make marketing materials using product simulations that show how your products solve real-world problems, those materials themselves can make valuable training (‘custom content’) beyond a sales pitch.  For example, we produce training materials for one of our client’s products that use interactive simulation to show how the products are applied.  Word on the street is that their competitors even use the material to illustrate how the device works and should be applied.  This effect is echoed in the article by Tom Gaudreau, PureSafety’s VP of marketing — “[i]t’s all about thought leadership for us.”

So in my view, the border (if there is one) between neutral content and content involving branded products is pretty fuzzy, and something completely in line with using product simulations to sell products through teaching.  Product simulations that teach about how to solve problems are a perfect fit, and the savvy marketer can present problems that their products uniquely solve or solve in a particularly effective way.  In this way, marketing/sales is about solving customer problems in a demonstrated way, as opposed to merely hawking products by features and benefits.

The articles point out the greater demand for custom content and how many companies are investing more money into a marketing strategy incorporating custom content creation, rather than traditional paid media.  That sounds really sensible to echo the shift in adapting to more social ways of selling.  The author quotes Joe Pulizzi (who I mentioned in a previous post on B2B digital marketing as a ‘Custom Content Expert’) about why custom content is growing:

  1. Search engines have made it imperative for company websites to have worthwhile and relevant content
  2. Social media’s popularity has forced companies to create content that can be shared
  3. Current emphasis on lead generation has prodded companies to produce content from which they can get leads.

It all comes back to the ‘e’ word — engagement.  The second article points to results from a recent survey “B2B Content Marketing 2010 Benchmarks, Budget and Trends,” — highlighting that

[t]he biggest challenges to custom media players are producting “engaging” content [36%] and producing enough content [21%]

Emphasizing the point about finding where to create good, engaging content, and like the quotation from Makino’s marketing manager above, where better to start regarding content than around a company’s current product set and the problems they solve?

To me, scenarios, stories, etc. that feature branded products solving real customer problems — the heart of product simulation advertising — make great custom content.  There might be some fear that focusing on a company’s products would make the user feel too much like it’s a sales pitch.  That is a fine line to walk, but if the content is really good (relevant to the user’s problems), I believe the user will be more appreciative than skeptical, as in the case of my client mentioned above.

In some areas, creating custom simulation content can bring issues into the conversation.  Another one of my client’s is in a somewhat controversial but growing area of the Fire Service and is producing simulations to educate users about safe application of the device.  As you can imagine, debates can get quite heated (no pun intended) because of misinformation and misapplication.  Of course videos and technical reports are part of the mix, but the simulations put users in the driver’s seat to ‘experience’ it for themselves.

Calling the readers to action

Another theme regarding content topics is presented by Dan Blank (founder, We Grow Media).  The article quotes his opinion that the biggest hurdle is making custom content “actionable.”  “It’s not just informing and entertaining, but calling the [readers] to action….”  I think product simulations that are framed in the right real-world customer problem have strong calls-to-action because they put the problem squarely in front of the viewer to solve (and relate to).

Is it wrong to involve your products?

There is an interesting point of conflict in these articles between the case from Makino, recognizing that custom content can “show how our premium products…help drive their business’ success”, and Matt Johnston’s (VP marketing, uTest) aim that

the goal of [uTest’s custom content] site is simply to create useful content for their market–not to immediately sell uTest’s products and services.  “It’s not a wolf in sheep’s clothing,” he said.

I almost feel like the latter statement expresses a feeling of guilt if a company makes content around its products (the “wolf in sheep’s clothing”).  I think in this context, we shouldn’t fear that viewer’s are going to expose a promotional intention–we should focus on making good content that solves customers’ real problems.  The hard sell is bad content, but we as vendors shouldn’t feel embarrassed about helping our potential buyer’s solve their problems with our products — after all, that’s why they have found us, and that’s the information they want from us.

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

Recent Posts

  • What have I been up to lately?
  • Updating Example Code for Accessing AWS EFS from Lambda
  • 5 months later…
  • Adventures in IoT
  • Could the Metaverse be the home of virtual experiential marketing?

Recent Comments

No comments to show.

Archives

  • February 2023
  • October 2022
  • May 2022
  • April 2022
  • March 2022
  • March 2014
  • February 2014
  • August 2013
  • July 2013
  • July 2012
  • December 2011
  • October 2011
  • July 2011
  • May 2011
  • April 2011
  • February 2011
  • January 2011
  • December 2010
  • November 2010
  • October 2010
  • September 2010
  • August 2010
  • July 2010
  • June 2010
  • May 2010
  • April 2010
  • March 2010
  • February 2010
  • December 2009
  • November 2009
  • August 2009
  • July 2009
  • June 2009
  • December 2008
  • September 2008
  • May 2008

Categories

  • advertising
  • e-Learning
  • engagement
  • gaming
  • marketing
  • product experience
  • storytelling
  • training
  • Uncategorized
  • video
  • virtual trade shows
© 2025 Jonathan Kaye PhD | Powered by Superbs Personal Blog theme

    Previous Post

  • The Role of Product Simulations in Experiential Marketing
  • Category: engagement
  • I had been collecting links and interesting posts about experiential marketing as it relates to product simulation, as I think about developing an e-book or white paper about product simulation advertising/product simulation marketing.  I figured I would post the links and stuff I’ve

    Next Post

  • What might a product sim look like designed as content marketing?
  • Category: marketing
  • Lately, I’ve been thinking a lot about how product simulations fit into the emerging trend of custom content marketing.  Where is the line between content (focused on presenting issues and providing solutions) and product promotional material? I firmly believe there is a happy